After much debate and huge backlash from the global community Valve has had its hand turned and forced to remove the highly controversial paid mods scheme.
PCGamer said “A representative from Valve has announced that the company will remove Steam Workshop’s controversial paid mods functionality. In a post today, Valve employee Alden Kroll confirmed that the functionality will be removed, and all customers who have paid for mods will be refunded. The move has been made with Bethesda’s blessing, Kroll added.”
“We’ve done this because it’s clear we didn’t understand exactly what we were doing,” Kroll wrote. “We’ve been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they’ve been received well. It’s obvious now that this case is different.”
An updated article by PCGamer provided a response from Bethesda on the matter “We have a long history with modding, dating back to 2002 with The Elder Scrolls Construction Set,” it wrote in a new Bethesda Blog post. “It’s our belief that our games become something much more with the promise of making it your own.” There are downsides: The availability of mods is one of the reasons Oblivion was re-rated from T to M, “costing us millions of dollars,” it continued. Even so, “while others in the industry went away from it, we pushed more toward it.”
Its almost enough to make you wanna flip.
So i read that Valve has started selling Skyrim mods on steam and that this is a legal monetization agreement with Bethesda. The spirit of modding games has always been to provide free modifications for others in any particular gaming community to make use of and Valve doing this goes against this entire belief.
The economics of it are seriously bungled as well, with modders only getting 25% per sale of the total sale price. Its not difficult to see that if Valve extend this to other games its going to destroy community contributions on Steam, not the end of the world but how many people will get on the bandwagon for the sake of making money?
The idea in theory is a good one, its just being poorly executed with speculation that Bethesda is trying to make money from others hard work which i think is terrible.
As quoted here
Here’s some fun with theoretical extrapolations of this concept. Let’s say that Bethesda wants to make another Skyrim DLC expansion involving some new order of warriors. They want to make their signature weapon a flail, but the oddly behaving weapon is proving difficult to animate and operate effectively on PC. Under this new system do they A) work really hard to get past the issue and release the flail at launch or B) say “oh the modders have flails, let’s just promote their mod in the store.” Under the old system, Bethesda would have been motivated to make the flail themselves, but under the new one, someone is doing it for them, and they’re taking up to 75% of the revenue for each flail sold. I’m not saying this would for sure be their philosophy going forward, but when a company can charge handily for someone adding extra content into their game, you can bet that the opportunity for exploitation is there.
Never fear however, there are good alternatives around try moddb.com for all your future modding needs on Skyrim and others.